Swordfish Studios must be applauded, in which case, because Brian Lara International Cricket 2005 is decidedly entertaining and convincingly balanced - even if there are a few occasions when you feel like you're the bloke with the riot shield and someone just knifed you in the leg for good measure. Imagine trying to balance that so both sides are having fun. To stick with CS, making cricket work as a game must be a bit like giving the Terrorists a stash of sub-machineguns and a lone Counter-Terrorist nothing but a riot shield - and telling him to defuse the bomb in-between being shot repeatedly and then having his bullets bounced back from all corners of the room. Playing a team-based shooter like Counter-Strike is a similar equation there's push and pull, but you can usually rely on consistency of personnel and technique. In football, for example, you've got 11 players with different roles, but apart from a few tactical variations both teams are essentially competing for the same thing at the same time. ![]() ![]() ![]() The balance between attack and defence is always a difficult thing to get right in team games.
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